Skyrim Realistic Combat Animations

Posted : admin On 25.09.2019

Okay, REAL last thing is a suggestion for the animations. Bethesda should make the animations in 3rd person and then transfer the view to first person so that they're congruent and realistic. Okay I'm done. I LOVED the jumping animation in Fallout: New Vegas. Skyrim Mods PC - Master Swordsman Combat Animations (PCEA2 Custom Combo of Combat Animations). Seen in my test are the early stages of fused combat animations. I will eventually settle with.

  1. Skyrim Realistic Animation Project
  2. Skyrim Mod Combat Animations

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Skyrim Realistic Animation Project

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Skyrim Mod Combat Animations

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Provide all necessary information. See for more information.Related Subreddits.Related Websites. (NSFW). Even steel and iron are off significantly proportion wise, especially as you look at the Imperial weapons.

Axes and Maces are both bigger offenders, and basically all of the 2 handers. Honestly, going into Daedric and orcish I give those more leeway entirely because they are 'alien'.? Do a solid job of correcting many of the problems, but they are still there, and so many others have yet to be addressed.Don't get me wrong, I expect a fair amount of 'cool factor' entirely because it is a video game, and 'real' stuff doesn't tend to be fun. There are some individual animations that are better, like carrying the bow, bow sneaking, many of the magic cast packs make casting spells WAY better, but there isn't a whole lot that smooths out combat or makes the animations themselves look less 'jerky'. This is mostly due to most of the animations being shared across weapon types instead of be specific to them. This is why when you install the Rapier pack for example, you start thrusting with maces and axes instead of swinging, and its all shared with npcs unless you install the PCEA, and that process is a giant pita, and overall not worth it imo given that no one is really working on weapon set specific animations.