12 Cars Game Config

Posted : admin On 03.10.2019

ATTENTION!If you happen to experience problems with your logitech wheel since the past week, that might have to do with an Logitech driver update that has taken place on current WIN 10 systems (maybe others as well).Your wheel might be reckognized as a different one (driving force for example) which can result in calibration issues, potentiometer issues, button mapping issues, gearing issues, steering lock issues (all of which I experienced. No clutch, 180° turning, no gears except 3rd, incorrect button mapping).A simple fix it seems is to re-download and re-install the older driver that is mentioned below for your G25s/G27s. (fixed it for me)Top Tip from Haldi (thx!) from the logitech forum. Havent tried it but seems legit (includes a driver cleaner)Thanks to Dreamknight for the link: Here are more tips if a simple driver reinstall doesnt work for you -I hope the issue will get resolved by Logitech.G25:G27:4 Step Program- Logitech Profiler - In Game Settings - Linearity Settings - Tweaker Files -People who helped with this guide or actually came up with the stuff in here:t0daY, Lars Rosenquist, Drukhi, Mahjik, Jack Spade, poirqc, A.Sand a bunch of other guys I probably forgot.Big Thank You guys! Without your help my set up would just be as shitty as it could beWelcome to this guide!This should help uninformed new users to get the most out of their G25/G27 Logitech Wheel. (if any WMD members noticed that I missed something please tell me)Having set up your wheel correctly (no matter what wheel) determines whether you are going to experience what you should or not.

And what you should experience is the full potential of a simulation title.Any wheel used in any game can give you a shi.y experience even though only one tiny slider is set at 0.15 instead of 0.25.So dont give up if something doesnt feel as you expected it to on the first run. Inform yourself and ask us. We're here to help.Rotation LimiterThe deflection limits can be adjusted via hardware inputs (hold 1+2 and press one of the buttons at the top):1+2 + O = 670°1+2 + S = 450°1+2 + X = 900°(Resets to default)1+2 + T = 240°.

Jun 9, 2016 - Gameconfig for Patch 1.0.1365.1 (Add-On Crash Fix) 1.0.1365.1. Car in picture - Lamborghini Reventon 12.0 made by me. Download and play the best car games for free. GameTop offers you legally over 1000+ high-quality free full version PC games without any restrictions. Every 60 hours we release a new game. May 14, 2018 - wine gaming, gaming on linux, linux gaming, wine linux, wine games, dxvk, linux. Run The Installer Scripts 12. That means different things, depending on your graphics card and drivers, but there are some universal parts.

Gameconfig.xml Dilapidated

Click 'Calibrate Pedals'Game says it all: 'Depress all pedals as far as possible' Do it now! The values should all be at 100 Click 'finish'.If they are not at 100: normally when you first start your PC you should have pressed/depressed all pedals before you start the game.

You might need a retry at this. If it still doesnt work restart the game and play a bit with the pedals, it will work.

Don't play with them while in the settings menu, pedal input navigates through the settings and might do damage. Third: Linearity (poirqc) and DRRYou will need to adjust the Deadzone Removal Range to compensate for washed out effects in FFB.' As soon as you use Deadzone Removal Range, you must use Deadzone Removal Falloff.Those 2 settings are tied together. If you don't have enough DRF, you'll get a squared wave osciallation when going in a straight line. An easy way to tune DRR/DRF is to set DRR 1/10th of DRR.'

- poirqcThe G25 has a standard FFBbaseOffset-value of around 3.5% - 15%. This may vary a bit!The G27 however has a FFBbaseOffset-value of whopping 18% or even more with the same settings applied.The ideal value would be 0% for any wheel.If you want to lower your FFB strength and set ' Tire Force ' (overall FFB should stay at 100!) to maybe 80 or 60 in the game, you will need to adjust a higher Deadzone Removal Range value!Again, when lowering FFB strenght more and more effects will get lost if you didnt adjust Deadzone Removal Range as well and it just doesnt feel as good as it could be. You can try to lower FFB by using Tire Force instead of FFB Strength in game.To get your very own FFBbaseOffset-value download 'wheel checker 1.72.' Just open it, no need to install.Click on 'Spring Force' (at the top) and go to Step Log 2. Make sure you dont touch your wheel for the next few seconds.

Since DeadzoneRemovalRange (DRR) helps to get your FFB more linear you can notice that from my graph I get the best linearity starting from 1200. If you look at the diagonal input line you can see that the output is below that line from 0-2000. Every value at zero at the beginning of the graph means that you have FFB DeadZone. (roughly from 0-1000 where it starts to build up)So its linear for me starting at 1200. Therefore my DRR value to put ingame is 0.12.If it started at 800 DRR in game should be 0.08 for example.Congratulations!

You now have a very good starting point for adjusting those other 14 sliders!You may contact me if you seem to have found the pinnacle of G25 performance. (maybe I already did)Fourth: FFB Tweaker Files (Jack Spade's)These are the settings that change the FFB per car and they are good for any wheel you are using.There are different Folders you can choose from, you will have to try what suits you best.It is advisable to make a copy of the original Folder first.The improvement with the tweaker files is huge so I recommend using it! I would never drive without them ever againThese are explained here (as well FFB overall and Tire Force again):General FFB strengthOutput strength of the FFB to the wheel after it has been calculated by the FFB engine. This is basically the final 'volume' adjustment of the FFB. This means that if the FFB is clipping, turning the FFB strength down won't help anymore.Tyre ForceThis is the strength of the tyre contribution to the FFB, which is also the main contributor to the FFB.

Gameconfig(add-on Crash Fix)

If the FFB is too high or too low for all cars, you can adjust this value to get it equally stronger/weaker for all cars.The car-specific settingsThese you want to adjust when the FFB of one car is good while for the next car it's too weak or strong (or has a wrong subjective balance of the individual force contributors).Spindle Master Scale:this scales the forces below it equally up and down, i.e. It's the FFB 'volume knob' specifically for that car.

Turn it down if the FFB is clipping, and up if it's too weak.Fx:this is the FFB component representing the longitudinal force on the tyre contact patch. This should determine FFB when accelerating or braking, but I haven't really experimented with this one yet.Fy:this is the FFB component representing the lateral force on the tyre contact patch. Very important for feeling mass transfer/inertia of the car when cornering.Fz:this is the FFB component representing the vertical force on the tyre contact patch.

Gameconfig.xmlCars

This plays an important part in the 'road feel' of the FFB, i.e. When going over bumps in the road.Mz:this is the FFB component representing the twisting force of the wheels, i.e. Rotation along the vertical axis of the wheel. It is the self-aligning force of the wheels into the driving direction and is most important for getting the 'classic' feel of the FFB getting lighter when the front tyres lose grip.So when you want a particular force to stand out in the FFB, raise its relative contribution to the total FFB, and after that adjust the Spindle Master Scale value if necessary to get the FFB stay within the full range (i.e. Not clipping or getting too weak).

Good evening,my name is SWTJanowich and today, I'll bring you the world of ArmA IIjust a little closer.For me, its been close since Armed Assault: Combat Operations, so see me as your teacher rather than a stranger.Also, tips and tricks are written in cursive fontTip 1Get a proper tool for your textures. Only in the gameworld it is an insult,when they claim that your car has a Paintjob.Necessary tools:O2TexView2BinPbo (Or a similar.pbo tool like PBOView)I think you get the picture. So lets go!1: The model.I want you to download that sample model.Got it? Now we can start.The 'End Result' folder is reference only, in case you don't get my explanationand need to look at the proper way, the way how its done.You could pbo it, put into the addon folder and would be able to play with it immediately.But you start with the 'Your Start' folder. First, take a breath and lookat whats inside. Textures (With the extension of paa)Sound (With the extension of wss)The model (With the extension of p3d)Things we have to add: A configuration file, a model cfg.Configuration fileMake a new document with the editor and change the.txt extension with.cpp.

Call the whole file config.cpp. Look at the reference file to see how its done.Now we have a config file, but we have to write the config for the vehicle! Yes, if you've taken a look into the reference.cpp, you already know that there is a lot of variables and text inside but I'll help you to get through it.We start with the basic definitions.